I`d like to present my last work, which was done for Shadow Warrior 2 ( Developed By: Flying Wild Hog, Published By: Devolver).
I Senior Level Artist and I was responsible for:
- meshing
- creating textures
- lighting/postproces
- creating big and small environment hipoly/lowpoly/props
Meshing, lighting/postproces, ground textures.
Meshing/polishing, indoor light, ground textures.
Ground textures made by me (photo session in the forest, Nikon camera).
The process of creating a light engine for SW2.
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